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The "Infinite MP In Battle" script is flawed in that it only works for the character who you selected to use the tech from only. Once the sequence is over, the MP will be restored.Į.g.: Pause Timers, Remove MP, Start Animation Sequence, Remove HP (if any to be removed), End Animation Sequence, Refill MP, Remove Actors with <= 0 HP, Resume Timers. You'll see the MP drop briefly specifically during the techs animation sequence. (Which does work perfectly for what the assembly code is doing.) This depreciates the "Infinite MP In Battle" script. (From the consumables, a value of 43 for "Inventory Slot" will put "Item Slot ID 0" right at the start of key Items.))Įdited the "God Mode" script to also include MP. (Starting with Weapons and ending with Key Items. Going high enough with the "Inventory Slot" value will actually start showing items from the another category. (The inventory is only UI split nothing more!!) Key Items should work from any of the categories. For gear, just equip them and de-equip them and they'll go into the their respective category with the de-quip. Yes, you can add items into the WRONG category. This also has the added benefit in that you can ADD items into your inventory using the unused slots easier. The script itself remains untouched, allowing you to use "Inventory Slot" to set the start location for the inventory, 0=0-9 (First 10 items), 10=10-19 (Second 10 items), 20=20-29 (Third), 30=30-39 (Fourth), etc, etc, etc.
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Made it so you can see the first 10 items in the inventory instead of only 1.(Having to manually adjust the items in-game or edit the value for "Inventory Slot" was annoying.)
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